Massive Assault
http://www.massiveassault.com/forum/

Test Game in TGE Clan
http://www.massiveassault.com/forum/viewtopic.php?f=13&t=1471
Page 1 of 2

Author:  VDmitry [ Tue Aug 03, 2004 1:54 am ]
Post subject:  Test Game in TGE Clan

Some weeks ago we just started test clan war.

Link: http://vensko.newmail.ru/MA/testgame/

Sorry, it's on russian mostly (including rules). I have not time to change this now. May be soon... don't know

Author:  Enforcer [ Tue Aug 03, 2004 2:38 am ]
Post subject: 

well if u can give us a summary in english would be good, it looks interesting tho close to the current war. We're always after way to improve it however so let us know your ideas :)

Author:  VDmitry [ Tue Aug 03, 2004 2:52 am ]
Post subject: 

Ok. Than just basics for rules now.

1. Personal Time Limit for each player. For battle it is MAX(TPlayer1, TLPlayer2)

2. MAN and MA planets simultaniously (but in our test game it's not represented)

3. Not simmetrical map, not equal starting positions, not equal clan members quantity etc

4. Difficult to create alliaces before game (because the placing procedure at start. Clan Leaders at game start repeatedly place their players on map by one and by order)

5. Each player situated on real position on the map. (Movements are under limitations)

Author:  Enforcer [ Tue Aug 03, 2004 4:41 am ]
Post subject: 

so it's a cross between the current clan war and the latest idea? With representing players on the map.

How are you generating the map? and updating it? We use a c++ program which converts some text in data files into the map that you see on the site.

Author:  VDmitry [ Tue Aug 03, 2004 4:51 am ]
Post subject: 

Quote:
so it's a cross between the current clan war and the latest idea? With representing players on the map.


don't know exactly. may be in some areas.

Quote:
How are you generating the map? and updating it? We use a c++ program which converts some text in data files into the map that you see on the site.


map generates by half-automated procedure now

map update - manually now (two layers - map itself is static, but text is not)

battles starts - manually now

heh, even rules - updates manually now

Author:  VDmitry [ Tue Aug 03, 2004 5:18 am ]
Post subject: 

Code:
don't know exactly. may be in some areas.


it's because not very simple to compare

players represented by counters (instead of army; one, two or more per player), counters may be destroyed (but if there is no retreat only), and may be purchased;

there is no credits, but there is values for planets - it allows for players to attack and move with different time delays (there is also difference between front and rear planets, and difference between front battles, and... long range invasions), and there is stars, for victoryes, for that counters may be purchased or PL side in battles.

Author:  VDmitry [ Tue Aug 03, 2004 6:53 am ]
Post subject: 

and another thing, for compare :)

there is only one general player (for a clan) per planet (any other players in a pool). This player can personally organize attack of near planets of another clans. (Between attacks must be some time delays). So, this player can fight up to 7 battles at time. But if that time he lose a battle for home planet, ALL other battles are scrapped also.

Just in our game, Gleb attacks Tiger on Brimstone, and Tiger attacks another Brimstone near. First battle Tiger fights for green, second - for red. Battles started at one time. Tiger must win at first, or more quiclky win at second. If no - Tiger will be destroyed, as there is no retreat.

:)

There is another ways to attack. Players can relocate to near planet of another clan for battle (And so may be not having trouble for their home planet, if there is more than one near). Sometimes, players can relocate at long distance. Time delay for this depends on rear planets value. (Time delay for near attacks depends on values of start and target planets)

Author:  Enforcer [ Tue Aug 03, 2004 7:13 am ]
Post subject: 

so are tge actually running this tourney atm?

Author:  VDmitry [ Tue Aug 03, 2004 7:21 am ]
Post subject: 

yes

go to site, click on History and watch on dates

Author:  VDmitry [ Tue Aug 03, 2004 7:31 am ]
Post subject: 

to add to Tiger's example

if other player from red team (theoretically, VDmitry after Wolf surrender), quickly attacks Gleb on Antarcticus, and win before Tiger lose - Tiger will retreat.

Also, seond counter of Tiger fight atm for another Antarcticus near. If he quicly wins, than can retreat there from Brimstone. But in that battle very high time limit, so it is not very real.

There are some another examples of Tiger's Rescue...

Author:  Enforcer [ Tue Aug 03, 2004 7:45 am ]
Post subject: 

ok i'm getting more and more confused :) if u can convert the current rule set into english for me and we'll take a better look then.

Author:  VDmitry [ Fri Aug 06, 2004 2:16 am ]
Post subject: 

Game site updated after delay, including History translation.

I'm on the way to translation of rules

Author:  VDmitry [ Sun Aug 08, 2004 12:34 pm ]
Post subject: 

Site updated. Rules translated.

(Temporary Link for english version is http://vensko.newmail.ru/MA/testgame/rules_eng.doc)

Author:  Enforcer [ Mon Aug 09, 2004 6:37 am ]
Post subject: 

thx it looks interesting, i don't understand tho how a player can move to a different planet while continuing a fight on the other as stated in 2.3?

Author:  VDmitry [ Mon Aug 09, 2004 6:48 am ]
Post subject: 

insteed of just surrender and move, player *can* move (only to adjacent friendly planet), and *if* his battle(s) after are in distance of 1 - he can continue fight in it, but *if* there is battle(s) after are in distance more than 1 - it lost.

so this movement are very limited. Add to this, that this also increase player's delay counter

Author:  Enforcer [ Mon Aug 09, 2004 6:57 am ]
Post subject: 

ah yes didn't understand about this delay counter either

Also can a player be defending 1 planet, then more to anotehr 1 away (so he can carry on the 1st battle) and then the enemy attacks the planet he's moved to, can he then defend again? having 2 battles?

Author:  VDmitry [ Mon Aug 09, 2004 7:48 am ]
Post subject: 

:) Yes, rules and translation needs some work yet.

Delay counters are simple thing. Each action (except any defense) increase a delay counter. Counters decresed by one each week. After any counter reach a zero, player can do a new action. (Defenses can be doing any time). So, delays are usually for attack actions.

Second question i dont understand :) Player can defend any time, if he is nearest of players and planet itself is currnet or adjacent. Also, he must be a General player, but if he fight this time, he *is* General.

Author:  Enforcer [ Mon Aug 09, 2004 8:08 am ]
Post subject: 

so 1 player can defend more than 1 planet at the same time with 1 counter?

Author:  VDmitry [ Mon Aug 09, 2004 8:12 am ]
Post subject: 

7 defenses are max. And this is risky way and not real.

Any 2 battles for one counter is a risk. In attack or defense...

Author:  Enforcer [ Mon Aug 09, 2004 8:23 am ]
Post subject: 

y is it risky?

Page 1 of 2 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/