Massive Assault
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Pendulum Scenario
http://www.massiveassault.com/forum/viewtopic.php?f=15&t=646
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Author:  Calabus [ Sun Mar 07, 2004 6:38 pm ]
Post subject:  Pendulum Scenario

Anyone beat the Pendulum Scenario?

Author:  Aranian [ Sun Mar 07, 2004 7:35 pm ]
Post subject: 

Not me. I can do up the enemy army pretty easy, but those turrets and the guerilla units are tough to deal with using just the leftovers of the battle.

My theory is that if you have $3 leftover after the major battle, you can buy a plane, and then use a cannon-fodder unit to stir up the guerillas. You would have to lure them away from the turrets, then kill/bomb the guerillas into oblivion. After that, maybe try to sneak a tank or land transport into the enemy capital and use it as a base for your bomber to take out the turrets.

I haven't tried this out yet, so maybe it works or maybe it doesn't.

Author:  Sky Keeper [ Tue Mar 09, 2004 6:17 pm ]
Post subject: 

Here is the replay with Aranian's idea.

Attachments:
Pendulum.rep [31.67 KiB]
Downloaded 1995 times

Author:  Aranian [ Tue Mar 09, 2004 7:05 pm ]
Post subject: 

Sky Keeper wrote:
Here is the replay with Aranian's idea.


Wow. It almost took 40 turns. :o

And that's listed as a medium length scenario.

Whoever came up with that scenario is a sadist. :D

Author:  Enforcer [ Tue Mar 09, 2004 7:12 pm ]
Post subject: 

editted (this was wrong thread) :)

Author:  shoefish [ Sat Mar 20, 2004 3:45 am ]
Post subject: 

this scenario's not too hard ~

i had enough money left after killing the invasion force to get a carrier and 2 planes ~
4 tanks and a mortar also took care of the guerilla's no worries

Author:  PandA [ Mon Apr 19, 2004 10:55 pm ]
Post subject: 

Shoefish,

Tell us your secret... :)

Author:  Artanis [ Mon Apr 19, 2004 11:29 pm ]
Post subject: 

Here's another replay:

Attachments:
File comment: It gave me a score of 78 for this.
Pendulum.rep [19.96 KiB]
Downloaded 1968 times

Author:  theophobic [ Thu Jul 08, 2004 12:19 am ]
Post subject: 

Were the scenarios made harder during one of the patches? I notice in Sky Keeper's replay that the FNU army consists of 5 Bio T's, 1 Scorcher and 2 Ostriches (same for me when I play it now.) But in Artanis' replay the 2 Ostriches aren't there.

Author:  Quitch [ Thu Jul 08, 2004 3:21 am ]
Post subject: 

It depends what difficulty they played on. Artanis may have used a lower difficulty without knowing it, like the time I played four of them on Easy before I noticed :)

Author:  AngleWyrm-2 [ Sat Jul 31, 2004 2:55 am ]
Post subject:  Missile Variant

Here's a variant (on hard) using two missile launchers. Could have been executed better toward the end, as I missed a transport opportunity. The idea seems sound though.

--
Make a difference: Vote with your wallet. Do not go out and pay real money for Doom-3 or HalfLife-2 (no matter how cute she is). They will disappoint you. Help stamp out the myth of the 13-year-old majority market segment--they can play console games.
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Attachments:
File comment: Pendulum (Hard) - Missile Variant
Pendulum-missiles.rep [25.28 KiB]
Downloaded 1925 times

Author:  Sco7 [ Fri Feb 06, 2009 5:25 pm ]
Post subject:  fast missile variant

maybe it is a bit late, but here is a 20 turns solution(hard difficulty)

yeah, it is really a medium-duration scenario

Attachments:
File comment: can save 4-5$ but that would take 2 more turns (and one dead missile launcher)
Pendulum_nonslow.rep [17.52 KiB]
Downloaded 1615 times

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