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More than 2 player games? http://www.massiveassault.com/forum/viewtopic.php?f=19&t=1282 |
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Author: | Enforcer [ Tue Jun 29, 2004 2:55 am ] |
Post subject: | |
ok new idea i thought of that could work, is a sort of simultaneous game, where each turn would be split into the phases. So 1st everyone would deploy their 2 countries/units, then everyone would plot movement, then all units would move. If 2 units were trying to move/end on the same space then you would compare movement, with the one with the highest value remaining getting to move (tho this is just a rough idea), in the case of a drw not sure needs more thought. Anyway after taht all players would plot their attacks, then all untis would fire at once. (could mean that 2 players attack the same unit and kill it twice over) Then everyone would deploy reinforcements, then countries. But as far as i can tell this'll take forever under the current way of playing, so only way of this working is if u all get together at a set time (eg like in most other tbs) and play a set number of turns, with the person with the highest balance after the set turns being declared the winner. I think this diea could work, but would it change the game too much? And is the ammount of programming needed todo this be fesable? |
Author: | Guest [ Sun Jul 04, 2004 11:03 pm ] |
Post subject: | |
If 4, (or more) players were ever implemented in a FFA situation, I'd pity the person playing the Feds... 3 enemies invading your territories before you can so much as blink rather than just the PL - shudder... |
Author: | Enforcer [ Tue Jul 06, 2004 6:16 am ] |
Post subject: | |
yea that idea has been thought about and because of taht problem discarded, but playing simultaneous scould work |
Author: | Guest [ Tue Jul 06, 2004 10:36 pm ] |
Post subject: | |
I'll vouch for it. Speeds up the games. |
Author: | Blitz [ Tue Jul 13, 2004 12:08 pm ] |
Post subject: | more than 2 players |
if one player loses will he be out of the game and his\her allies be still in the game? |
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