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 Post subject: Repairing of Units
PostPosted: Tue Jun 29, 2004 1:54 am 
Thought that might be a good idea either by money or returning to the capital or a new unit.

BTW, is it me or is $ extremely limit in the demo. Is that how it always is?


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PostPosted: Tue Jun 29, 2004 4:05 am 
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Sea Wolf

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didn't understand the 2nd question, as for the 1st bit has been discussed in other threads and decided that repairing units would prolong the game too muhc and encourage the sitting back and blowing stuff away approach.

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 Post subject: Re: Repairing of Units
PostPosted: Tue Jun 29, 2004 4:53 am 
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Sea Wolf
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Anonymous wrote:
Thought that might be a good idea either by money or returning to the capital or a new unit.

BTW, is it me or is $ extremely limit in the demo. Is that how it always is?


Emerald is representative of how the money system works in MA, though Emerald is one of the smaller maps. While none of the territories will ever generate currency for more than 10 turns, there is a $4 territory on some of the maps which you don't see in Emerald.

The money you get is more than enough. Remember, if you capture an enemies SA you get the indemnity from the territory. Grab a few neutrals, then get those enemy SAs. It'll be like an avalanche.

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