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 Post subject: 'Freeze' feature
PostPosted: Fri Jan 14, 2005 6:25 am 
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Sea Wolf
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How about a feature for TM that 'freezes' a game, i.e; timelimit.

This would be very handy for clan wars and tourdaments, so that games can't be finished until a problem/absence/dispite is resolved.

Comments?

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Last edited by Donut on Fri Jan 14, 2005 10:04 am, edited 1 time in total.

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PostPosted: Fri Jan 14, 2005 6:49 am 
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Sea Wolf
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Yeah, this sounds good! The game could go into some kind of limbo on the server, where it isn't received by either side until after the game is reactivated. It could also stop decrementing the time limit remaining. This would be nice for when people go on vacation, or if there is a problem we want to resolve with a game before we continue it.

I mentioned something similar in http://massiveassault.com/forum/viewtopic.php?t=1826, but I think this idea is better.

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 Post subject:
PostPosted: Fri Jan 14, 2005 9:35 am 
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P.L. Marshal
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who will decide if game goes to this "imbo"?
it must be sure that laggers abuse this feature constantly

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 Post subject:
PostPosted: Fri Jan 14, 2005 10:03 am 
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Sea Wolf
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It would only be able to be used through Tourdament Manager.

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