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 Post subject: Please remove e-mail notification of all new games and turns
PostPosted: Thu Mar 18, 2004 11:59 pm 
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Levy

Joined: Thu Mar 18, 2004 11:57 pm
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I got over 160 emails today, so far. I predict over 200 total. Please make it an option or disable it. I have so many games going on i dont really care if i get an e-mail if i have a new turn, i see it on the list.

(BTW this game rules)







(BBTW single player is impossible!! I tried to learn like that and got my ass handed to me many times) :D

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 Post subject:
PostPosted: Fri Mar 19, 2004 12:25 am 
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Levy

Joined: Wed Mar 17, 2004 5:04 pm
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I second the option to turn email notifications on/off. I can definitely see how it could become overwhelming if playing many games. They should not be completely removed, I personally like not having to load MAN every time I want to check for moves.


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 Post subject:
PostPosted: Fri Mar 19, 2004 2:01 am 
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Sea Wolf

Joined: Thu Jan 15, 2004 8:50 am
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The option is already available, once you have logged into MAN goto profile and the option is there.

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Have fun, that's an order! If you win even better!!
Clan War Site: http://www.massiveassault.com/clans/nwo/ClanWar/

Dragonshard Fan Site: http://www.rpgplanet.com/dragonshard/


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 Post subject: Re: Please remove e-mail notification of all new games and t
PostPosted: Fri Mar 19, 2004 3:30 am 
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Developer

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 338
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Location: Wargaming.net
-fool- wrote:
I got over 160 emails today, so far. I predict over 200 total. Please make it an option or disable it. I have so many games going on i dont really care if i get an e-mail if i have a new turn, i see it on the list.


Yes, if you go to your profile and press "My Profile" button in the bottom, there will be "E-Mail notification" checkbox, which can be switched off

-fool- wrote:
(BTW this game rules)


Thanks for your kind words!

-fool- wrote:
(BBTW single player is impossible!! I tried to learn like that and got my ass handed to me many times) :D


Well.... did you try "Easy" level?


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 Post subject:
PostPosted: Fri Mar 19, 2004 6:39 pm 
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Conscript

Joined: Wed Mar 17, 2004 12:18 pm
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Vic, for me easy is impossible, you sure the buttons are wired the right way? :(


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 Post subject:
PostPosted: Fri Mar 19, 2004 6:45 pm 
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Levy

Joined: Thu Mar 18, 2004 11:57 pm
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I HAVE NEVER BEATEN THE COMPUTER! EVER!

I tried more today, and i lost every time. They are so hard! But online i have 2 wins, 0 losses. (in a few turns i expect about 20 losses :oops: )

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 Post subject:
PostPosted: Sat Mar 20, 2004 7:31 am 
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Supreme Marshal
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Joined: Wed Nov 19, 2003 4:40 pm
Posts: 1980
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Location: Moscow, Russia
-fool- wrote:
I HAVE NEVER BEATEN THE COMPUTER! EVER!

I tried more today, and i lost every time. They are so hard! But online i have 2 wins, 0 losses. (in a few turns i expect about 20 losses :oops: )


Hi,

Did you read my articles about MA?
http://massiveassault.wargamer.com/beg1.html
http://massiveassault.wargamer.com/beg2.html
http://massiveassault.wargamer.com/beg3.html
I hope it could be useful for you.


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 Post subject:
PostPosted: Sat Mar 20, 2004 2:55 pm 
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Developer

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 338
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Location: Wargaming.net
therogue wrote:
Vic, for me easy is impossible, you sure the buttons are wired the right way? :(


Well, frankly speaking, right now there difference between 3 difficulty levels in the World War mode is really difficult. We had that issue before, but for our 2 AI programmers it was easier to make the AI SMARTER than to make it MORE STUPID... They were trying to make it more stupid and I promised them the bonus, but they didn't succeed...
So "Easy" is really easy only in scenarios.

But we have a couple of other ideas of how to make the World Wars easier....


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 Post subject:
PostPosted: Sat Mar 20, 2004 3:33 pm 
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Sea Wolf
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Joined: Sat Dec 13, 2003 3:06 am
Posts: 1338
Karma: 1

Location: USA
I can understand that it would be difficult to make the AI appear dumb :).

Now how about this for reducing the difficulty? I think a quick fix that can hinder the AI (or any player for that matter) is poor placement of units. If the AI somewhat randomly places its units in the center of its territories, the human player will find it easy to invade, and thereby cut off the AI's funds. The AI can keep its same tactical skills, but the poor unit placement would cripple it.

In this manner you can lull new people into the thought that they are getting good, until they try the AI on hard ;). But it seems that some people like it that easy.

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http://www.massiveassault.com/clans/nwo/ClanWar


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