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PostPosted: Fri Dec 27, 2002 1:21 am 
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Tough Nut
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Location: San Antonio, TX
I'm not sure about this, but it seems difficult to quickly identify all the enemy units easily once your territory has been breached (if you're concerned about eliminating all the enemy in your territory in one turn to retain control of it and "get paid" for that territory during the reinforcement phase). Everyone on both sides has the same color indicator for health, so I end up dragging my mouse over units to see if they're mine or not. I suggest color-coding unit health by side so you can tell at a glance what units are yours and which aren't. This usually is only confusing in the forest, btw (I don't know about you guys, but sometimes units in woods are only visible by their health number; I can't really see a unit graphic very easily in that terrain). Or, I may be crazy and the units are already color coded, in which case I need to play more and pay more attention. :smile:

Oh, on a good note. I'm running higher resolutions (1280x1024, 32-bit) with everything set to max on sliders and "surf" enabled. Not sure if all of those controls are implemented yet (higher resolutions textures, for example), but there is definitely a noticeable improvement in visuals for me with no noticeable drop in game speed. Very happy about that.

Any plans for implementing sound options in future beta builds (thought I'd ask...) Nice game so far, like it a lot.


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PostPosted: Fri Dec 27, 2002 1:33 am 
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Location: Lemoore, CA
IF you look in the settings.ini file you will be able to change the camera angle to allow you to view from the sides. This will allow you see units in the forests.

Nice little feature.

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PostPosted: Fri Dec 27, 2002 1:36 am 
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Tough Nut
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I'll take a look at the file and see how it looks from the alternate camera angle. (I've been able to zoom in and out with the mouse wheel, but a different angle would be useful as well.)

Thanks.
[resonator]

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PostPosted: Sat Dec 28, 2002 4:13 pm 
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Developer
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As for forests and units' visibility, well, guys, I'm happy to announce that this problem has been solved already and we made forests partly transparent. The nearest patch will include this feature.


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PostPosted: Sat Dec 28, 2002 5:17 pm 
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Sea Wolf

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thanks for the info artmax.


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PostPosted: Thu Jan 02, 2003 1:05 pm 
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Tough Nut
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Nice. :grin:
Yep, the new patch helped a lot with the forest issue.

Thanks!


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PostPosted: Thu Jan 02, 2003 5:32 pm 
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the forest being invisble is an improvment how ever
if i didnt have asuch a good memori i wouldnt know where they were..
and seeing as the forest effect movement i can see this would not be so good for new players

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PostPosted: Thu Jan 02, 2003 7:57 pm 
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Sea Wolf

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well a good solution wuld be to change the color of the shield of enimy and friendly units


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