My thought on your units in stars below.
*****LAND*****
*LIGHT TANK*
1 Fire
1 Range
4 Move
4 Hits
2 $
/possibly forces opponent to better protect his MLs
/could be useful sometimes for recruitment blocking
/could be useful to plug a gap if in a hurry
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I would say
Light tank
1 Fire
1 Range
1/2 Move*
3 Hits
1 $
* but gets two moves when coupled with transporter. can load into a transporter and off a transporter in one move
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*ASSAULT TANK*
4 Fire
1 Range
1 Move
6 Hits
4 $
/powerful, yet very inefficient
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I dont believe we need a more powefull tank, it is basically a heavy bot and i dont want to see new units just for the sake of them, the beauty of the game is its outer simplicity and its inner depth.
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*MINES AND OBSTACLES*
0 Fire
0 Range
0 Moves
6 Hits
2 $
/doesnґt do any damage, but more resistent than LAV
/possibly sometimes able to annoy opponent
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I dont like teh idea for the same reason as the assault tank.
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*FORTRESS*
3 Fire
4 Range
0 Moves
12 Hits
6 $
/for the seriously anal-retentive
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Yes, i like this. as the guard tower is such a specialised and rarely used implement it is not harme by having another unit to compliment the choice.
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*****SEA*****
*CRUISER*
2 Fire
3 Range
4 Moves
5 Hits
3 $
/Battleships for the poor
/relatively cost-efficient, yet mediocre
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I would simply like to see destroyers have those values (but with the same range as they have now of two to make them more specialised for sea operations) while battleships have an attack of 4 at cost 6 and hitpoints 9
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*SUB*
2 Fire
2 Range
2 Moves
3 Hits
2 $
edit: -CAN NOT ATTACK LAND UNITS-
/may force protection of Transports
/slow and fragile, but a cheap threat to Transports and Amphibs
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I do not see why people would buy these.
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*****AIR*****
*HEAVY BOMBER*
2 Fire
8 Range
16 Moves
7$
-CAN NOT LAND ON CARRIER, ONLY ON CITY-
/long-range firepower at an insane price
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Sounds reasonable
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*****AIR/LAND*****
*HELICOPTER*
2 Fire
1 Range
6 Moves
4 Hits
4 $
-OCCUPIES TERRAIN LIKE LAND UNIT-
-MOVES OVER TERRAIN/UNITS LIKE PLANE-
-CAN NOT BE TRANSPORTED, BUT *CAN* LAND ON CARRIER-
/unpredictable[/quote]
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I wouldnt buy one usually... an apc wit a tank is nicer to me... although it could attack ships admitedly. i wouldnt like to see the unit set expanded much but i guess there is a niche for this unit although something tells me it would be too versatile... hmmm. im undecided on this one and therefore vote to have it left out (if it aint broke dont fix it)
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