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 Post subject: Phantom Renaissance Screenshots Up
PostPosted: Mon Jun 14, 2004 4:31 pm 
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Sea Wolf
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http://www.phantomrenaissance.com/

What do you think? Certainly looks pretty gorgeous... hard pressed to tell what's new material and what's new look.

A few minor things I'm hoping for:

1. Ability to run properly under user & admin accounts on multi-user operating systems.

2. In-game antistropic filtering, anti-aliasing and triple buffering controls.

3. Ability to tell apart coastal areas which cannot be landed on and those which can.

4. The same excellent balance which is the current unit structure.

5. More Medium & Large maps.

6. Possibly some new ideas on balancing out Small maps.

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PostPosted: Mon Jun 14, 2004 5:10 pm 
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:o

I think I need a Kleenex.

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PostPosted: Mon Jun 14, 2004 7:27 pm 
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Sea Wolf
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Excuse the profanity, but......HOLY SHIT! Damn that looks nice! And is that a shield generator I see in some shots?

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PostPosted: Mon Jun 14, 2004 8:37 pm 
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Hm,

Overall it sounds fantastic, but I'm not sure I like unique units per each side. It kind of detracts from the "chess" feel of the game. Has its pros and cons.

I just hope they don't change too, too much. While I generally love new content, I feel that the game is just about perfect now - and the only thing I'd really ask for would be simple stuff like maybe a few new units (same on each side), and simple stuff like the ability to watch your opponent's move and not have to be kicked out of the game world until your opponent finishes moving.

I guess I'm just a little concerned that the new gameplay types might take the game into a different direction, and everyone'll stop playing the "classic" style MAN.

We shall see.


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PostPosted: Tue Jun 15, 2004 12:38 am 
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Sea Wolf
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Bolgard the Mad wrote:
I just hope they don't change too, too much. While I generally love new content, I feel that the game is just about perfect now - and the only thing I'd really ask for would be simple stuff like maybe a few new units (same on each side), and simple stuff like the ability to watch your opponent's move and not have to be kicked out of the game world until your opponent finishes moving.


No need to fear about this... one new feature they talk about is the RTS mode, where you stay in game and watch your opponent during their turn.

As far as the unit balance questions, they've also said the new patch will be MAN compatible, which leads me to believe you can still play the classic game.

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PostPosted: Tue Jun 15, 2004 4:19 am 
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the fact that you like the "chess-like balance" shows that you not played MA long enough
after you finish 300th game you feel like that basic unit set became primitive and dreadfully boring.i really need those new units to create more advanced gameplay (and actually i think just 10 units are not enough we could also use new planes and stuff)

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PostPosted: Tue Jun 15, 2004 6:17 am 
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Mrakobes wrote:
you feel like that basic unit set became primitive and dreadfully boring.


Not me ;) I can't get enough of the vast amounts of strategy available in the current ones. Of course I'm nowhere near 300 games...

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 Post subject:
PostPosted: Tue Jun 15, 2004 6:24 am 
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wow love the screen shots, what is all that green stuff?

What's the "rts style" gameplay gonna b like?

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 Post subject:
PostPosted: Tue Jun 15, 2004 6:41 am 
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Mrakobes wrote:
after you finish 300th game you feel like that basic unit set became primitive and dreadfully boring.

Not me, I like the unit set more and more with each passing game. But then, I'd become used to the less "primitive" unit sets in Starcraft and Warcraft which, IMO, made it less about outthinking your opponent and more about outexploiting him/her.

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 Post subject:
PostPosted: Tue Jun 15, 2004 7:06 am 
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starraft is RTS so it shouldnt be compared with MA.
a good thing for omparation is Battle Isle 3 which also was sci-fi TBS
and there were like a hundred of types of different units.
MA has better graphics than old BI but i want MA to be half like variable in strategies like BI was.

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 Post subject:
PostPosted: Tue Jun 15, 2004 8:51 am 
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Ah Battle Isle, there was a series. I never got as involved with it as I suspect you did mrakobes. How was the balance, and how did the various games compare to one another?

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 Post subject:
PostPosted: Tue Jun 15, 2004 11:33 am 
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ROFL
you so simply asking me to tell you everything about BI in general just here?
this will take like 100 page overview and i probably will be banned for such uber huge offtopic.
i only mentioned BI3 as an example of a game with great variability of different units
as an opposite to "chess-like" approach of Artanis.
here is FAQ for battle isle 3
http://db.gamefaqs.com/computer/doswin/ ... e_2220.txt
you can just browse the UNIT LIST there to see what i meant

now lets go back to MA addon....

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PostPosted: Tue Jun 15, 2004 12:05 pm 
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Hey Mrakobes, you can't link directly to a FAQ at GameFAQs from an outside site.

Eveyone try this link, just scroll down.

http://www.gamefaqs.com/computer/doswin/list_b.html

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 Post subject:
PostPosted: Tue Jun 15, 2004 5:22 pm 
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okay gamefaq is a bit retarded...
just select the link i gave using mouse and copy it and then paste into address line.
and you will be linked directly where needed....

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 Post subject:
PostPosted: Wed Jun 16, 2004 1:57 am 
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I know about Battle Isle, and I played several of the series, but I was no master. I was simply interested in how well you felt they were balanced, and which was the best of the series (and why).

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 Post subject:
PostPosted: Wed Jun 16, 2004 4:20 am 
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oh well
definitely best of the series was the third part- Battle Isle -2220 Shadow of Emperor.
i still play it in hotseat sometimes.
it featured maximum number of units i ever seen in TBS,the great versatility of tactics.
long and challenging campaign (in comparison - the "hard"MA scenarios feel easy).
i am not sure what you mean about balance.balance of what?
second part was also quite good though not so cool as third.
the so-called fourth part -Andosia War was made by some morons who used glorious battle isle title to advertise their idiotic and worthless product which has nothing in common with original Battle isle.
after that series died.

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PostPosted: Wed Jun 16, 2004 6:56 am 
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By balance I mean how the units balanced out and how the sides matched up. MA finds a use for every unit, and the sides balance because they're identical. Games like C&C are usually uneven because one side has a more exploitable unit, or there's a stupid always win tactic.

How did BI III fare in that regard? How does it compare to MA?

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 Post subject:
PostPosted: Mon Jun 28, 2004 10:33 am 
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Ohhhh I can't wait for this one, will we have a precise release date soon ?


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 Post subject:
PostPosted: Wed Aug 18, 2004 2:05 pm 
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Ooh, more new screenshots!

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PostPosted: Wed Aug 18, 2004 6:58 pm 
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Hell yes! Transport choppers!

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