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 Post subject: New MAPR screens!
PostPosted: Tue Oct 26, 2004 8:19 am 
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Sea Wolf
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Just saw this on Warp2search.net, 30 new screens to look at!

http://www.phantomrenaissance.com/screens.php

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PostPosted: Tue Oct 26, 2004 8:40 am 
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Sea Wolf
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Looking good!

I'm particularly interested in knowing what "Massive Assault Network compatibility" means...

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 Post subject:
PostPosted: Tue Oct 26, 2004 9:09 am 
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Sea Wolf

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looking very good, will this be downloadable or cd rom? and where will we be able to get if from in england is cd rom.

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 Post subject:
PostPosted: Tue Oct 26, 2004 10:03 am 
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Sea Wolf
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YAY!

Edit: *looks at pictures* *comments*

1) Thunder Station is cool (especially that pyramid), and Inferno is awesome!

2) That's really clever how the units are made "visible" by having a glowing colored version where it would be blocked. I only ever see one side's units doing it, so I wonder if it's just one player's (as in yours or your opponent's).

3) Whee! Defense Turrets!

4) Why are LAVs called "Light Bots" in the second-to-last screenshot?

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 Post subject:
PostPosted: Tue Oct 26, 2004 10:57 am 
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2) both sides are made "visible"

1) thunder station?

3) ?? they are the same as in MA...

4) don't know :)

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 Post subject:
PostPosted: Tue Oct 26, 2004 11:02 am 
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Sea Wolf
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1) http://www.phantomrenaissance.com/index.php "The screens demonstrate two new planets: 'Thunder' Station, which is an orbital battle platform built around an asteroid, and 'Inferno' - the realm of fire, lava and volcanoes."

3) http://www.phantomrenaissance.com/pic/maprscreen_october2004_21.jpg The one sitting on that ring around the city (the Pteroplane is pointed straight towards it) and shooting at the Tank.

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 Post subject:
PostPosted: Tue Oct 26, 2004 11:17 am 
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oh THAT turrets :)

they are AI-only story-related buildings....

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 Post subject:
PostPosted: Tue Oct 26, 2004 11:27 am 
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Sea Wolf
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Ok, gotcha.

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 Post subject:
PostPosted: Tue Oct 26, 2004 1:42 pm 
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Enforseer:

We are looking for a typical distribution method: publishers. There are some that are interested and we don't want to repeat errors.
MA:PR is a bit more singleplayer oriented than original MA (judging by percentage of singleplayer features).

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 Post subject:
PostPosted: Tue Oct 26, 2004 5:27 pm 
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so it has more single player features (campains and stuff) but the it'll all be multiplayerable too? (it that a word?)

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 Post subject:
PostPosted: Wed Oct 27, 2004 2:41 am 
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it has all "standart" MA multiplayer features + P2P.

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 Post subject:
PostPosted: Wed Oct 27, 2004 4:49 am 
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Sea Wolf

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will the new assault mode be multiplayer?

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 Post subject:
PostPosted: Wed Oct 27, 2004 1:15 pm 
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assault multiplayer - no. there are no major technical difficulties - maybe in a patch we'll make scenarious multiplayable <- that is the word :)

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 Post subject:
PostPosted: Wed Oct 27, 2004 6:27 pm 
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Sea Wolf

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ah so multiplayer wise mapr will be the same as man but with new maps and units?

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 Post subject:
PostPosted: Thu Oct 28, 2004 7:17 am 
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Sea Wolf

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ah forgot the rts style of play that should be interesting.

Also will the new carear idea that it looks like the campains feature be implimented in anyway into multiplayer with maybe your rank granting u points to spend on abilities (or however it works)?

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 Post subject:
PostPosted: Thu Oct 28, 2004 7:48 am 
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P.L. Marshal
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implementing the career idea into multiplayer will mean than conscript will have no chance at all against general


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 Post subject:
PostPosted: Thu Oct 28, 2004 8:18 am 
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conscripts shouldn't b playign generals anyway, they would just waste the generals time anyway.

Just think it would help give a sence of achievement beyond jsut saying ok i;ve gained a rank, instead it would be great i;'ve gained a rank, what new upgrades can i do. Also should u then mvoe down a rank cause someone moves ahead of u moving u down a place then u would be even more determined to get ur spot back.

Maybe it could be an option in the game setup to have rank bonus's tuurned on or off so taht if the amrshall wanted he can still have fair game vs a conscript

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 Post subject:
PostPosted: Thu Oct 28, 2004 8:32 am 
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If you were going to add bonuses, it would make sense if the amount of skill points be set when the challenge was made, and both sides could use them as they choose. That way it is still fair, but it will make the games more interesting with diverse tactics.

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 Post subject:
PostPosted: Thu Oct 28, 2004 8:54 am 
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Sea Wolf
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I would like to know wich benefits, if any, will be granted to MAN subscribers.

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 Post subject:
PostPosted: Thu Oct 28, 2004 9:07 am 
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Sea Wolf

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if u could make the bonus's unbalanced ie give 1 player more points than the other that would be good, help give weaker players more of a chance vs the likes of Tiger

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