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 Post subject: chat font colors are poor, etc.
PostPosted: Wed Nov 24, 2004 2:59 am 
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Conscript

Joined: Wed Nov 24, 2004 2:55 am
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Location: seattle, WA
I can hardly read the clashing magenta, in or out of the game. plus the font could use a drop shadow or some edging to make it more legible.

There are a number of color options and outlining needed - the unit dots can be hard to read, the circles hard to see.

Unless you're playing on some fat 21" developer screen the game can get hard on the eyes pretty quick...


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PostPosted: Wed Nov 24, 2004 3:31 am 
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Sea Wolf

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type /color rrggbb (with r-g-b being hex values from 0-f) ffffff=white 000000=black and find a colour u like. Annoying thing is it doens;t remember you changing it so next time you log in you'll have todo it again.

Note if it doens;t work try \color can't remember right now which is correct.

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PostPosted: Wed Nov 24, 2004 8:13 am 
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Sea Wolf
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Its \color rrggbb. As for the unit dots, change that to numbers in the graphics settings.

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PostPosted: Thu Nov 25, 2004 1:51 am 
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Tough Nut

Joined: Wed Nov 10, 2004 5:29 am
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Three Seven wrote:
As for the unit dots, change that to numbers in the graphics settings.


I highly recommend this, even aside from visibility issues it's far simpler to process visually, especially when contemplating a large group of units at once.


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PostPosted: Thu Nov 25, 2004 12:18 pm 
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Sea Wolf
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Location: University of Tennessee, USA
Changing to numbers also helps prevent overkills.

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PostPosted: Thu Nov 25, 2004 2:16 pm 
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P.L. Marshal
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i always use dots
used to them and think them look better
not much difference though
and overkills are prevented by thinking not viewing style :lol:


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