Massive Assault
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Orion War
http://www.massiveassault.com/forum/viewtopic.php?f=30&t=1775
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Author:  Enforcer [ Sat Jun 25, 2005 6:41 am ]
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orion map should be ok now

Author:  Enforcer [ Sun Jun 26, 2005 4:19 pm ]
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war updated, movement due thursday 6pm (ish :)

TGE plz post here by tomorrow 6pm if u have a problem with madjazz being replaced in SE1

Author:  Xantrul [ Mon Jun 27, 2005 3:34 am ]
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No problem. It's ok to replace him.


Anyway, I had a bad SA layout :wink:

Author:  Enforcer [ Mon Jun 27, 2005 4:45 am ]
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ok these games will be ended then restarted with the correct player when I get home, unless Xantrul gets on bfor then.

Author:  MadJazz [ Mon Jun 27, 2005 11:51 am ]
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Yes, please replace me - dont have much spare time atm.

I'm allready struggling to keep up with my current games, and I won't be able to play 5 new medium maps against very good players...

Thanx :)

Author:  RMJ [ Mon Jun 27, 2005 12:41 pm ]
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Please replace my army with someone else and restart game [72609] against Giuko. It's not started yet so it's easily replaced.

I have told that I cannot accept any new clan war games right now due to lack of regular internet connection.


The game [63953] is the only clan war game I will play to the end. So don't touch that. :)

Author:  Enforcer [ Mon Jun 27, 2005 5:30 pm ]
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NWO plz choose a replacement for RMJ using usual cost rules. Systems is NW5. PW plz confirm that you are ok with NWo replacing the unit in NW5.

Madjazz has been replaced by sfdallator. All 5 games have been restarted on the same map.

Good Luck all.

Author:  Maelstrom [ Tue Jun 28, 2005 7:06 am ]
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I'll go ahead and take the place of RMJ's armies in NW5 and NW4. I already have a garrison in NW2, so if we could make an exception and sell back RMJ's garrison that would be nice. If not we can just scrap it, as we have plenty of money anyways.

Author:  Antonio Manero [ Tue Jun 28, 2005 10:36 am ]
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Thanks for replacing MadJazz. :-)

We agree that RMJ is replaced by maelstrom.

Bye, bye.

Author:  Maelstrom [ Tue Jun 28, 2005 2:49 pm ]
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For NW2 note that RMJ still wants to finish that game, so my army would be there just for future battles, not for the current one

Author:  Enforcer [ Thu Jun 30, 2005 5:49 pm ]
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Movement phase over.

PW sucessfully defended NE3 from TGE.

Next update sunday.

Author:  Enforcer [ Sun Jul 03, 2005 6:59 am ]
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Update done, movement orders due thursday 6pm

Author:  RMJ [ Mon Jul 04, 2005 12:29 pm ]
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My game [63953] has finally ended so my army can be replaced with someone else if needed.

Author:  RMJ [ Mon Jul 04, 2005 12:43 pm ]
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I think there's little error in map/battlelist.

You have started Giuko vs Maelstrom in NW1 when you should have started it in NW5 (that's where you were supposed to remove my game and replace me with Maelstrom).

The game in NW1 I won (the one mentioned in last message), so Giuko shouldn't be alive.

In NW5 it says that Giuko won me with 0 turn in game 72609/5692, which should have been removed and restarted against Maelstrom.

Author:  Enforcer [ Tue Jul 05, 2005 6:03 am ]
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NW1 says that u won on turn 56. But u lost to melkiot on turn 19 meaning guiko's army is stlll alive. If this turn number is wrong please email the replay to the clan war email.

Will replace u in NW5 and restart that battle.

Author:  RMJ [ Tue Jul 05, 2005 1:01 pm ]
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Enforcer wrote:
NW1 says that u won on turn 56. But u lost to melkiot on turn 19 meaning guiko's army is stlll alive. If this turn number is wrong please email the replay to the clan war email.

Yeah, the turn numbers are correct but shouldn't Giuko die anyways? I mean both, he and me. Shouldn't attacker always win his all battles or he dies? Or do I remember rules wrong (duh, 6 weeks away and I can't remember half the rules :) ).

Isn't ther rule so that when let's say Giuko had two battles, against me and someone else. If Giuko would win the other and lose to me. If he wins in less than 56 turns that other guy, then he would kill the other army but would die himself, too, because of me. But when he has only one battle, he would have to win it or lose his own army (no matter who else is attacking and if the others wins or loses).

Oh well.. I'm fine however it goes. Just wondering. :)

Enforcer wrote:
Will replace u in NW5 and restart that battle.

Thanks.

Author:  Enforcer [ Thu Jul 07, 2005 5:54 pm ]
Post subject: 

ok RMJ just to clarify, when one unit is fighting 2 or more enemy units this is how who dies is worked out.

The 1st game that the solo unit loses sets his death time eg 10turns. any games that go past that turn limit are counted as no longer applying to the war as the unit is now dead. So if the now dead solo unit wins a game at 11 turns it doesn't matter as his army died at 10 turns.

So you lost at turn 19, this set your death time limit at 19 turns. As the other game went past this the result of it didn't matter.

Hope this clears it up

Author:  Enforcer [ Thu Jul 07, 2005 6:10 pm ]
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mvoement phase is over, nothing interesting to report. Next update sunday.

Author:  Enforcer [ Mon Jul 11, 2005 6:48 pm ]
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update is complete
TGE have taken NE4 from PW
Movement orders due thursday 6pm

Author:  Enforcer [ Sat Jul 16, 2005 7:55 am ]
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movement phase over, sorry for the delay.
TGE and PW attacked each other over the NE3-NE6 border

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