Massive Assault
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domination war
http://www.massiveassault.com/forum/viewtopic.php?f=30&t=2555
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Author:  Enforcer [ Tue Jul 12, 2005 4:15 am ]
Post subject:  domination war

now that domination is finally out across europe it's time to see wether there's enough interest to create a war for it.

To enter a clan must have at least 4 members. Please post here if you have a clan.
If you don't have a clan but would like to be involved then still post here and either approach any clans that do psot here or maybe if we get enough solo people you guys can et together to form your own war.

Author:  Mrakobes [ Thu Jul 14, 2005 12:10 pm ]
Post subject: 

For me it is difficult question.i dont know.
while playing current tournament i felt that I am completely bored my MAN and probably wont play it again ever.
So i definitely prefer MAPR and would play something like CW in it.
but...current rules of several little clanwars are not interesting IMAO.too chaotic and small in scale.
I would like to play some global war like first clanwar but with fast turns speed - to avoid lags.
but since nobody want to make something like this i will probably have to abstain..(a pity though)

Author:  Maelstrom [ Thu Jul 14, 2005 2:44 pm ]
Post subject: 

Small in scale, eh? Take a look at the Centura System in the Centura war :). 50 some odd games on New Paradise in a all out battle for domination of a single system.

Author:  Mrakobes [ Thu Jul 14, 2005 5:35 pm ]
Post subject: 

games number doesnt matter...i mean the strategic map is small in comparison with CW1 and not all clans are on same map.

Author:  Enforcer [ Fri Jul 15, 2005 2:51 am ]
Post subject: 

We do intend to ahve more systems in future wars to increase the nubmer of targets hopefully avoiding the long gaps with nothing todo but wait till games are played out. This would also add to the strategic level. But the Time limits won't be changing as it excludes too many ppl. (what we need is chess clocks hint hint for the hundreth time!)

Author:  Enforcer [ Fri Jul 15, 2005 5:20 am ]
Post subject: 

some ideas we're currently considering..

pairing armies off with extras being able to choose who they fight, or extras can continue to move onto another system.
sas
limited income (same as ma) this will ensure an end to the war.
more systems (to allow for longer borders and more spread out starts)

Author:  Tiger [ Fri Jul 15, 2005 7:53 am ]
Post subject: 

I think TGE could find enough players, but if it's possible, better to decrease number of battles.

Author:  Tiger [ Fri Jul 15, 2005 8:07 am ]
Post subject: 

One of variant for decreasing number of games - to change rules of pricing for armies.
Now at the beginning cost of army for best player could be 15$ or more and cost for new player - 1$, so good player should play too many games and he could lose not battle (he, probably, win in the any case), but interest to game.
For example, Tywer said that he could take part in the new Clan War, but only with new rules.

Author:  Mrakobes [ Fri Jul 15, 2005 9:40 am ]
Post subject: 

waiting for turn for 3 days sucks badly regardless of presence or absence of chess clock...in some MMORPG's in high-ranked clans player is supposed to log in on daily basis at least for pair of hours...but in MA
problem are not with game but with about of players who want to lag as much as possible...that's why i get annoyed by CWs or tourneys even while i like the game itself.

Author:  Enforcer [ Sat Jul 16, 2005 7:54 am ]
Post subject: 

prob is tens of thousands of people play mmorpgs, while tbs game have a much smaller fan base. so the number of ppl willing/able to play for a few hours every day will be much smaller.

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