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 Post subject: MP game balance with the unique units?
PostPosted: Fri Apr 15, 2005 8:08 pm 
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Joined: Sun Mar 27, 2005 5:10 pm
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Location: Los Angeles, CA
I just got my copy of Domination in the mail and have been reading them manual and looking over the game. How is the game balance for multi-player with the new unique-to-a-side units like subs, battle platforms, bullfrogs, etc?

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PostPosted: Fri Apr 15, 2005 10:29 pm 
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Joined: Wed Mar 16, 2005 7:23 am
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Location: Norway
I think it is surprisingly balanced, considering the difference between the new units.

But two things bugs me:
-The price of the Leviathan is too high. Two battleships will win over this unit, even if they get hit first. You can't cover it well against hits since the FNU's got subs.
-You can't load AA-shield on a PL transport heli (just for transporting it I mean), but FNU can load the same unit on a platform. WHY? A land transport can load it...

Also, the use for FNU amphibs is now "only" useful for long range transport chain attacks, regarding the new attack heli.


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