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 Post subject: Why do games "break"?
PostPosted: Thu Sep 08, 2005 10:40 pm 
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Sea Wolf
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Joined: Thu Oct 21, 2004 11:13 pm
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Devs,

Can anyone enlighten us as to why games occasionally "break"? Is what goes wrong known? Is it losing some of the information about previous moves/setup somehow?

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 Post subject: Re: Why do games "break"?
PostPosted: Fri Sep 09, 2005 7:42 am 
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Levy

Joined: Mon Jul 11, 2005 2:32 pm
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I observed that in case that AI want to load in and out an unit into a land transport in same turn which has only 1 movement point (LAV, Rocket launcher) the game crashes. It could be possible on the road, but after transporting it away from the road it cannot be unloaded = crash. (No movement point bonus)

OK, it's just my idea but it can be a reason.


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 Post subject:
PostPosted: Wed Sep 14, 2005 10:01 am 
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Sea Wolf

Joined: Sat Feb 26, 2005 12:17 am
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Early on, my first enlightenment to game crashes involved trying to give command during bomber flights!!.... :o (such as skip or whatever)
Does it appear tht Domination doesn't suffer the same malady?hmmm...does that infer a cure???.... :roll:
i hate that bomber thing, because I'm the kind of guy that likes to get in a hurry! :o


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