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Should any of the values for the destroyer be changed?
No, it's fine as it is 21%  21%  [ 3 ]
Yes, increase firepower 14%  14%  [ 2 ]
Yes, increase movement 57%  57%  [ 8 ]
Yes, increase armor 0%  0%  [ 0 ]
Yes, but none of the options above 7%  7%  [ 1 ]
Total votes : 14
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 Post subject: Destroyer not so destructive
PostPosted: Mon May 30, 2005 7:16 pm 
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Location: Norway
I'm a little disappointed in the fact that as new units have arrived with Domination, a couple of old ones are very little used. I find especially little use of the destroyer, both as FNU and PL. When trying to build an effective fleet and not least gathering it from different countries, the destroyer gets to the action "too little too late".
In MA it automatically was given a frontline job, but with the faster paced naval combat in MAD this is very difficult to achieve.

Hence this poll...


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 Post subject:
PostPosted: Tue May 31, 2005 11:48 am 
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Location: Minsk, Belarus
for more than 40 games i have played, there was only one real naval battle. This occured in MAPR with Tiger. Destroyers were used widely, as well as ALL other types combined together with land support until resources were exhausted. (Even I won it the game was finished as draw)


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 Post subject:
PostPosted: Tue May 31, 2005 1:11 pm 
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How about a "drive by / hit and run" capability with extended movement. Give the destroyer a movement of 4 and allow it to use any of the remaining 4 movement points after firing it's gun.


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