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Why do games "break"?
http://www.massiveassault.com/forum/viewtopic.php?f=33&t=2686
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Author:  Placid [ Thu Sep 08, 2005 10:40 pm ]
Post subject:  Why do games "break"?

Devs,

Can anyone enlighten us as to why games occasionally "break"? Is what goes wrong known? Is it losing some of the information about previous moves/setup somehow?

Author:  El Cid [ Fri Sep 09, 2005 7:42 am ]
Post subject:  Re: Why do games "break"?

I observed that in case that AI want to load in and out an unit into a land transport in same turn which has only 1 movement point (LAV, Rocket launcher) the game crashes. It could be possible on the road, but after transporting it away from the road it cannot be unloaded = crash. (No movement point bonus)

OK, it's just my idea but it can be a reason.

Author:  Rextrent [ Wed Sep 14, 2005 10:01 am ]
Post subject: 

Early on, my first enlightenment to game crashes involved trying to give command during bomber flights!!.... :o (such as skip or whatever)
Does it appear tht Domination doesn't suffer the same malady?hmmm...does that infer a cure???.... :roll:
i hate that bomber thing, because I'm the kind of guy that likes to get in a hurry! :o

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