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Why do games "break"? http://www.massiveassault.com/forum/viewtopic.php?f=33&t=2686 |
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Author: | Placid [ Thu Sep 08, 2005 10:40 pm ] |
Post subject: | Why do games "break"? |
Devs, Can anyone enlighten us as to why games occasionally "break"? Is what goes wrong known? Is it losing some of the information about previous moves/setup somehow? |
Author: | El Cid [ Fri Sep 09, 2005 7:42 am ] |
Post subject: | Re: Why do games "break"? |
I observed that in case that AI want to load in and out an unit into a land transport in same turn which has only 1 movement point (LAV, Rocket launcher) the game crashes. It could be possible on the road, but after transporting it away from the road it cannot be unloaded = crash. (No movement point bonus) OK, it's just my idea but it can be a reason. |
Author: | Rextrent [ Wed Sep 14, 2005 10:01 am ] |
Post subject: | |
Early on, my first enlightenment to game crashes involved trying to give command during bomber flights!!.... (such as skip or whatever) Does it appear tht Domination doesn't suffer the same malady?hmmm...does that infer a cure???.... i hate that bomber thing, because I'm the kind of guy that likes to get in a hurry! |
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