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 Post subject: A future tournament in a XXL map
PostPosted: Tue Dec 02, 2014 7:04 pm 
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Hi, I would like to know community preference about a question.

Usual turns of revenue (10) and allies density (medium) involves much time to finish the games, but I think that XXL maps should have their own tournaments.

Bye,

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Last edited by tese1969 on Mon Dec 08, 2014 4:00 pm, edited 3 times in total.

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 Post subject: Re: A future tournament in a XXL map
PostPosted: Tue Dec 02, 2014 8:43 pm 
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Conscript

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I prefer "Trinity".

By pressing the "Vote", I get the message: "Error while sending the form. Try again."

Igor.


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Tue Dec 02, 2014 8:51 pm 
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Tough Nut

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Location: Cincinnati, Ohio, USA
I voted for Trinity.
However, I dislike high-density setting since hidden allies and neutrals are a key feature.
Interestingly, a map like Wasserland with unconnected allies may be better for high density games?

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 Post subject: Re: A future tournament in a XXL map
PostPosted: Tue Dec 02, 2014 9:22 pm 
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Levy

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I tried to vote for Trinity, but your poll is borked and returning the message The submitted form was invalid. Try submitting again.


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Wed Dec 03, 2014 12:37 am 
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What about a small maps tournament with 2 games per round (red and green), DIFFERENT MAP each round - this way we will have more variation.

P.S. I am not a fan of the extreme variations of the game in terms of density or number of revenue rounds - it makes for the game being too predictable with experts being able to asses ending from almost the very beginning

Anyway you don't need 5 rounds of revenue in a high density game - the higher the density the quicker the ending regardless of the number of revenue turns


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Wed Dec 03, 2014 4:45 am 
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Efectively, the poll has technical problems. I will try to fix it with the help of an administrator or technical support.

The idea of creating a tournament with that configuration was simply to avoid that is eternal.

In usual settings, a game can be extended too far...great fleets, for example, cause a slower game.

With the proposal, the indemnization plays a more important role than usually.

I have no problem with other proposals than community could make (map size, map names), but in this case it is to know which of these two maps are preferred for the proposed configuration.

Bye, and thank you for taking part.

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 Post subject: Re: A future tournament in a XXL map
PostPosted: Wed Dec 03, 2014 2:41 pm 
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I would prefer trinity with 5 rounds but with normal allies density


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Wed Dec 03, 2014 6:59 pm 
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Conscript

Joined: Sat Feb 15, 2014 8:33 pm
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Trinity.


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Fri Dec 05, 2014 1:41 am 
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Sea Wolf

Joined: Sat Feb 26, 2005 12:17 am
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micronesia


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Fri Dec 05, 2014 1:42 am 
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Sea Wolf

Joined: Sat Feb 26, 2005 12:17 am
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:wink: I probably won't do the tourney, but:
Trinity


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 Post subject: Re: A future tournament in a XXL map
PostPosted: Mon Dec 08, 2014 4:10 pm 
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Well, I have deleted the poll, because nobody gave me a technical solution.

I think that the chosen option is clear: Trinity.

Maybe, will be 5 turns of revenue and "medium" allies density.

When started 1/4 final games of World Cup 2014 will be published on website the new tournament.

I know "Trinity 5 turns" will be a great tournament! :D

Bye,

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http://tese1969man2.comlu.com


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