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Small but nice gameplay improvements http://www.massiveassault.com/forum/viewtopic.php?f=37&t=5229 |
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Author: | heihojin [ Sat Mar 03, 2007 7:08 pm ] |
Post subject: | |
22. Allow players to recall full info on any player in the game much more easily. Currently, the only way I know to see complete information on a potential opponent (including win-loss-draw record) is to go to the Personal Challenges tab, find and select that player, and then click the "Info" button. I would like to see this functionality added to the Chat tab, so that I could recall a player's full info merely by mousing over or right-clicking the player's name. I would also like this information available when browsing the list of open challenges. |
Author: | storm440 [ Sun Mar 04, 2007 9:34 am ] |
Post subject: | |
with regards to point 20, i think if you click on the hex tab in the top menue the hexs will stay on the map untill you deactivate that tab |
Author: | Nharkor [ Fri Aug 31, 2007 9:02 am ] |
Post subject: | some small improvements |
An idea for the game: i think a good idea would be to implemente a Battle Diary. When you play many games sometimes you forgot your strategy and have to planing all the battle each time you receive a new turn. When I play against strong oponents I use to have a paper or notebook where I write my ideas for the next turns. Could be easy to implement a small editor window, acesible within the game where you can write your ideas. Is like a basic battle planner. Is only necesary this small text editor and a text file per game. If ypu add some improvements to this windows, like several levels of transparency and diferent sizes much better. Also I dont understand why the full map screen only appears for a few seconds. Is a good tool to plan a battle so is better if you decide when to return to the normal view. |
Author: | Kempeth [ Mon Sep 17, 2007 8:32 am ] |
Post subject: | |
Option to continue fighting the AI beyond the technical victory point. Sometimes, after long and hard battles, I just want to utterly and completely crush them. |
Author: | Kempeth [ Fri Oct 26, 2007 4:14 am ] |
Post subject: | |
I have frequent troubles with the 'shift function' that is supposed to show which enemy units can fire on one of my own... I understand that it is difficult to show this when transports come into the equation but that isn't even my problem. I frequently encounter the situation where all my units are shown to be safe and in the next turn they get hit anyway. I think it has something to do with the wrecks of destroyed enemies. EDIT: what I meant to say: some improved version of this feature would be nice. Or a feature that shows how far an enemy unit can move if all other units were gone. |
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