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which features improve in priority for this game ?
Ergonomy of the game (i.e. simpler network interface, stability of the game, ...) 9%  9%  [ 6 ]
Visual and aspect of the game (i.e. better graphics and sounds) 3%  3%  [ 2 ]
Artificial Intelligence (i.e. hard AI opponent, possibility to have different levels of skills, ...) 10%  10%  [ 7 ]
Strategy and game rules (i.e. new units types, possibility to play with more than 2 players on the same map, ...) 33%  33%  [ 22 ]
Developed Clan War and Tournament systems 45%  45%  [ 30 ]
Total votes : 67
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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Thu Dec 17, 2009 7:44 pm 
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Tough Nut

Joined: Sun Mar 27, 2005 5:10 pm
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Location: Los Angeles, CA
MAN2 needs optional proxy settings for those of us behind proxy servers.

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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Fri Dec 18, 2009 7:10 am 
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Developer
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Matt Helm wrote:
MAN2 needs optional proxy settings for those of us behind proxy servers.

use "SocksCap" tool for socks4 and socks5 servers.
about HTTP - we will change client-server protocol to support it.

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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Tue Jan 05, 2010 11:39 pm 
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Conscript

Joined: Wed Dec 28, 2005 1:46 pm
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Just give us MORE X-Large Maps! Why not an Earth map?

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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Wed Jan 06, 2010 5:15 am 
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WolfgangJack
Use map editor from "new maps" thread. I'm waiting for your implementation of earth :)

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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Sun Jan 10, 2010 9:45 am 
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Tough Nut

Joined: Thu Feb 26, 2009 7:34 pm
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Location: Sussex, UK
It would be cool if the terrain affected not just movement, but range as well.

A rocket launcher on top of a hill could hit 5 hexes away
A tank/lav etc 2

basically a +1 to range

with (maybe) an accompanying -1 shooting uphill.

Possibly also reduce power if shooting through trees/jungle (not sure about that though)


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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Sun Jan 10, 2010 9:49 am 
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Sea Wolf

Joined: Sat Feb 26, 2005 12:17 am
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Reminds me of Avalon Hill games like PanzerBlitz,etc.
Good stuff unfortunately of antiquity.


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 Post subject: Re: which features improve in priority for this game ?
PostPosted: Fri Jul 27, 2012 4:59 pm 
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Tough Nut
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Location: Bakersfield Ca.
I am in favor of more Clan wars, tournaments, and harder AI's I like all else and I feel we have enough peaces to chose from at this time. I have been a member for many years and I am quite pleased with the development of the game. Thank you developers, keep up the good work.

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