Massive Assault Official Forum
   
It is currently Tue Sep 18, 2018 8:30 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Effect of terrain on unit movement
PostPosted: Sun Feb 04, 2007 5:05 pm 
Offline
Tough Nut
User avatar

Joined: Sun Feb 04, 2007 4:52 pm
Posts: 29
Karma: 0
What are the precise effects of terrain on unit movement? How many movement points does it cost to enter a hex of each type of terrain, and are there any modifiers to that cost based on the terrain of the starting hex (e.g. Road)?


heihojin


Top
 Profile  
 
 Post subject: Re: Effect of terrain on unit movement
PostPosted: Sun Feb 04, 2007 8:37 pm 
Offline
Supreme Marshal
User avatar

Joined: Wed Nov 19, 2003 4:40 pm
Posts: 1980
Karma: 6

Location: Moscow, Russia
heihojin wrote:
What are the precise effects of terrain on unit movement? How many movement points does it cost to enter a hex of each type of terrain, and are there any modifiers to that cost based on the terrain of the starting hex (e.g. Road)?


heihojin


If your unit has 1 move point, it is not important is this terrain forrest, desert or any other type, it could move just once, except road (1 additional mp for such units, if both movements are over road).
Forrest, swamp and desert could delay "fast" land units (2 mp for each such hex).
Amphibian could move over desert and swamp as over open terrain.
Helicopter has not any bonus (+ or -) for any terrain.

_________________
Massive Assault Clan "Tiger's Galactic Empire"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 05, 2007 7:25 am 
Offline
Levy

Joined: Sat Aug 14, 2004 1:34 am
Posts: 4
Karma: 0
In adition small rivers or swallow water is considered the same as swamps.
Amphibians can not cross forests.
Battleplatform usees one movementpoint over any terrain.
Transportcopters and combat helicopters can cross even impassable terrain.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 12, 2007 5:03 am 
Offline
Tough Nut
User avatar

Joined: Sun Feb 04, 2007 4:52 pm
Posts: 29
Karma: 0
Thank you for the replies, Tiger and Tenente. I have a follow-up question, though: if Forest and Desert hexes cost 2 movement points to enter, why is it that my Land Transport/UPS units (movement rate of 5) can only enter two of them in a single turn? Does it require a full 2 movement points to enter each Forest/Desert hex after the first?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 12, 2007 5:39 am 
Offline
Levy

Joined: Sat Aug 14, 2004 1:34 am
Posts: 4
Karma: 0
Yes it requires a full 2, so if you move 2 on them and get one normal field adjacent then you can move the whole 5 points. Units that are loaded the same turn can not onload on fields that need 2 points either if they only have 1 point left.
Exceptions are amphibians if they have used only one point to load they can still unload on desert and swamp.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 17, 2007 4:16 pm 
Offline
Tough Nut
User avatar

Joined: Sun Feb 04, 2007 4:52 pm
Posts: 29
Karma: 0
Great, thanks!

And now I have yet another question: how many movement points does it cost to load onto a Naval Transport/Turtle from land? Can my Tank/Bio-T load onto a Naval Transport/Turtle and then disembark into an open terrain hex on the same turn?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 17, 2007 4:32 pm 
Offline
Supreme Marshal
User avatar

Joined: Wed Nov 19, 2003 4:40 pm
Posts: 1980
Karma: 6

Location: Moscow, Russia
heihojin wrote:
Great, thanks!

And now I have yet another question: how many movement points does it cost to load onto a Naval Transport/Turtle from land? Can my Tank/Bio-T load onto a Naval Transport/Turtle and then disembark into an open terrain hex on the same turn?


Yes, it's possible. Each of this movement = 1 mp.

_________________
Massive Assault Clan "Tiger's Galactic Empire"


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y