Massive Assault
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Sand = Color Bugs with nVidia GeForce 6200
http://www.massiveassault.com/forum/viewtopic.php?f=38&t=7460
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Author:  zyxu [ Sat Dec 30, 2006 7:52 pm ]
Post subject:  Sand = Color Bugs with nVidia GeForce 6200

Hello.

My old card (ATI Radeon 64M) though a bit slow, used to work fine with MAN2. Yesterday I got myself a new card (nVidia GeForce6200 256M) which is much faster... but the desert (sand) now shows as blue on the map (same color as water) which is extremely confusing and misleading during gameplay

<see picture attached>

I downloaded and installed the latest drivers from the nVidia web site... I also tried changing my color depth (i tried 32bits and 16bits) I tried playing MAN2 both Windowed and full-screen. I also tried different combination of graphic options (Shadow on/off, High/Low etc...) I had no luck at all... the sand still looks like water

Anyone can help please?

Claude

Attachments:
File comment: see about in the middle/center of image... this should be sand but it is blue
xLarge map.JPG
xLarge map.JPG [ 61.85 KiB | Viewed 13330 times ]

Author:  zyxu [ Sat Dec 30, 2006 10:08 pm ]
Post subject: 

or maybe it is specific to this map a was using (the last Xlarge map in the list) ?

because now I try to play with the demo map and I don't have this color problem

I will try with different maps see if I have the same problem elsewhere or only with Xlarge

Author:  Tiger [ Sun Dec 31, 2006 6:37 am ]
Post subject: 

It isn't bug. This area is graphically "swamp", but logically (for units) it's equal "desert", so you can see orange circles.

Author:  zyxu [ Sun Dec 31, 2006 12:16 pm ]
Post subject: 

Thank you... i was starting to think the same thing as i didn't have this 'problem' with any other map.

Sorry for the confusion and thank you again

Long live MAN2
Claude

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