Massive Assault Official Forum
   
It is currently Thu Mar 28, 2024 8:20 am

All times are UTC - 5 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page 1, 2  Next
Author Message
 Post subject:
PostPosted: Thu Dec 26, 2002 7:30 pm 
Offline
Tough Nut

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 53
Karma: 0

Location: Lemoore, CA
I managed to put togeather a small Single Player Expansion Pack (So to Speak) that includes 2 new scenarios that are the starting point of a 15 scenario series.

Installation is simple. Just unzip the files into the /scenarios/ directory of the game. Then look for the new scenarios names in the game list.

If you wish to play the missions in order they are as follows.

1) Fraction Battles
2) A Great Struggle

To download this expansion pack I've posted it up on geocities at the following link.

<a href="http://aodnet.net/ma/FractionWars_Pack1.zip">Click Here</a>

If you find any bugs or have any comments conact me not the dev team.


(For Expansion Pack 2 goto http://massiveassault.com/forum/viewtop ... &forum=4&0 )
_________________
-TooKool-
"Life sucks deal with it."

[ This Message was edited by: TooKool on 2002-12-27 06:16 ]


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 26, 2002 10:29 pm 
Offline
Conscript

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 18
Karma: 0

Location: Rhode Island, USA
Way to father the mod community TooKool!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 12:13 am 
Offline
Sea Wolf

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 325
Karma: 0

Location: USA
wow man already adding stuff


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 12:19 am 
Offline
Tough Nut

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 53
Karma: 0

Location: Lemoore, CA
Anyone that gives these missions a try if you could post here and tell me what you think. (If there too easy or two hard, ect.)

It will help me decide on the rest of the missions if they need to be harder or easier.

_________________
-TooKool-
"Dont put off tell tomarrow what you can do today."


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 1:17 am 
Offline
Veteran

Joined: Tue Dec 24, 2002 7:00 pm
Posts: 73
Karma: 0
i have a feeling im going to like this mod :wink:


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 2:44 am 
Offline
Veteran

Joined: Tue Dec 24, 2002 7:00 pm
Posts: 73
Karma: 0
ok spent an hour or so on
1) Fraction Battles
but for
2) A Great Struggle
can anybody say imposible lol
its solid!!
spent 5 hours trying so far
and on average im dead or nerly dead by my 4th to 6th turn
maybe im missing somthing anybody managed to complete that one yet?
if so drop me a line at nr1129@ntlworld.com
and tell me how in the other world did u do it tnx
--NoRp


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 4:43 am 
Offline
Tough Nut

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 53
Karma: 0

Location: Lemoore, CA
I'll have to replay them one more time. Right before I posted them I increased the AI Funding just alittle to accomadate them not being able to keep up with there destruction that I was causeing on them. :smile:
(Also someone else suggested I increase it abit)

I used a old tactic of blocking the boarder with "cannon fodder" and then had some launchers in the back that contuned to hammer away at the enemy from a distance. As my cannon fodder was destoryed I contuned to replace it up tell the money started comeing in.

Started by destoryed the enemy on the west side and then working my way over on the right side. (The East side has to be the hardest by far).

If enough people thank its too hard Ill make it a little easier. :smile:

_________________
-TooKool-
"Dont put off tell tomarrow what you can do today."


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 5:06 am 
Offline
Developer

Joined: Mon Dec 09, 2002 7:00 pm
Posts: 322
Karma: 0

Location: Wargaming.Net
<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE>
If enough people thank its too hard Ill make it a little easier. :smile:
</BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->

No need :smile: won on turn 13-14 on the first try - here is the tactics:
Great Struggle:
first purchase: all the money to the upper border, NO units on the left
upper=desert, lower = forest;

upper: 5 LAVs, 3 Mortars, 2 Rocket Lauchers

next turn : invade, recruite at the upper - destroy more cost/hp units, buy 1 Rocket Laucher at the upper border

next turn: continue invasion - continue to buy Mortar + 2 LAVs/turn at the upper untill the lower one get's to your border then feed 4LAVs/turn at that border (you may allow 1 scout to invade your territory to get gurellia).

when you have 3 revenue turns left you'd get imdemity from the upper - then it's decided.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 5:45 am 
Offline
Conscript

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 10
Karma: 0
how did you make the maps so fast? and how did you make them?
maybe we could all creat maps or something...
BTW, i'm going to try the map in a min :smile:


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 5:50 am 
Offline
Tough Nut

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 53
Karma: 0

Location: Lemoore, CA
Well there not really new "maps" as in new terrain and stuff but there new scenarios on the maps.

If Vic or another Dev Team Member says its ok then I would be more then glad to post how its down and provide some tutorials and examples for people to work off of.

Heck you guys could probly even help me figure out a few things (like how the unit pre-start placement system is work. I cant for the love of god figure out there numbering system :/ )

_________________
-TooKool-
"Dont put off tell tomarrow what you can do today."


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 6:05 am 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
I like them, quite a bit thougher than yesterday :smile:


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 8:56 am 
Offline
Developer

Joined: Mon Dec 09, 2002 7:00 pm
Posts: 322
Karma: 0

Location: Wargaming.Net
Numberring: 1 number is row number, the other is cell number in that row (it can be either odd or even for a row). You can view ma.log to get the coordinates of some cells


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 8:59 am 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
useful to know :smile: already thought something like it was row and cell number

[ This Message was edited by: Hypocracy on 2002-12-27 09:01 ]


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 11:53 am 
Offline
Veteran

Joined: Tue Dec 24, 2002 7:00 pm
Posts: 73
Karma: 0
ok then i guess its just me being new i will give it anorther go and tell u what i think

and if u have all your units on one side they will invade and u get no revenu..?
how did u do that one? pls explain to me a little more


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 1:47 pm 
Offline
Developer

Joined: Mon Dec 09, 2002 7:00 pm
Posts: 322
Karma: 0

Location: Wargaming.Net
<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD class="servtext">Quote:<HR></TD></TR><TR><TD class="servtextnormal"><BLOCKQUOTE>
and if u have all your units on one side they will invade and u get no revenu..?
how did u do that one? pls explain to me a little more
</BLOCKQUOTE></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->

AI is dumb enough to deploy 3-4 hexes away from border... a small correction to the AI and it would become much harder.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 3:05 pm 
Offline
Conscript

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 18
Karma: 0

Location: Germany - Braunschweig
great expansion
i won the first two mission (great struggle and the first one, forgot the name)
to win great struggle
just block the upper enemy that he cant invade your country
rush into the left.
maybe you can move into the upper territory with one unit to make him use his guerillas.
now rush into the lower one,
use tanks and bots and maybe rocket launcher.
and fill out your death with cannon fodder.
if you defeated the lower one you can't lose


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 3:08 pm 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
I won the first 2 scenarios the first time I played them. Haven't had time to try the other ones yet. in A Great Struggle I just held off the north and invaded the west, and all revenue turns were spent. I won because of the indemnation of both of their territories :smile: while they didn't capture my territory.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 7:29 pm 
Offline
Tough Nut

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 53
Karma: 0

Location: Lemoore, CA
Glad to see people loveing the missions. It's good to get feedback and peoples ideas. It keeps me up late at night working on new strategys to trick you guys with. :smile: Though it only takes about 10 to 20 mins to make a mission it usely takes me 5 or 6 hours to fine tune it by playing it 10 to 15 times :smile: If theres anyone that is addicted it has to be me else wise I dont think I could play the same mission 10 times trying different things.

I havent got any word from the Dev Team about releaseing the Modding Info I have but since they havent said no eather I'll start work on a Tutorial / How To put togeather your own missions. (I'll release it once my 15 Mission Expansion is over :> )

Any ideas and suggestions for a mission are welcome.

_________________
-TooKool-
"Dont put off tell tomarrow what you can do today."


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 7:36 pm 
Offline
Veteran

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 70
Karma: 0

Location: Breda, The Netherlands
omg 15 missions :smile: no wonder you haven't been online much today. 15 missions :eek: that'll take quite some time to complete.
Are they tough ? :smile:

ps. come to the irc channel :smile:


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 27, 2002 10:57 pm 
Offline
Tough Nut

Joined: Wed Dec 25, 2002 7:00 pm
Posts: 53
Karma: 0

Location: Lemoore, CA
I work afternoons 4pm PST to 1am PST M-F. Thats why I havent been online much today.

I'll be on this weekend though.

_________________
-TooKool-
"Dont put off tell tomarrow what you can do today."


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y