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What map do you prefere?
Poll ended at Sat Jul 05, 2008 10:36 am
trinity 38%  38%  [ 6 ]
sea switzerland 50%  50%  [ 8 ]
twin islands 6%  6%  [ 1 ]
other??? 6%  6%  [ 1 ]
Total votes : 16
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 Post subject: Tournament for high-skilled players
PostPosted: Tue Jul 01, 2008 10:36 am 
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turn limit: 3 days
rating: 3000+
planned starting time: this saturday, 5th july.
map: vote :))

register here, and after announce of the tournament you'll be authorized.

Have you any ideas about tournament name?

Registration is opened!


Last edited by Jedi_Knight on Fri Jul 04, 2008 6:44 am, edited 3 times in total.

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 Post subject:
PostPosted: Tue Jul 01, 2008 11:04 am 
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i like sea switzerland :)


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 Post subject:
PostPosted: Tue Jul 01, 2008 4:19 pm 
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I am not a "high-skilled player"!!!
But if you need one more I'll be in.
I would like "Twin Island".
:lol:

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 Post subject:
PostPosted: Tue Jul 01, 2008 9:52 pm 
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This sounds like a more playable tournament because of the limit.
5 DAYS would be nicer but understandably might not be very feasible.
Thanks for making the effort. :)


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 Post subject:
PostPosted: Wed Jul 02, 2008 7:59 am 
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I'll play. Sea Swiss / Trinity is preferred.


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 Post subject:
PostPosted: Wed Jul 02, 2008 2:27 pm 
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Count me in.

I think that not everyone of these ca. 40 high skilled players has read this thread but might be interested in. It's a bit unofficial if there is no "public message" or at least make sure that every potential participant of this tournament gets a message.

And I'm not sure about the limitation of participants. I know it would be a big tournament without such a limit but we have big maps too. ;-)

Names:

[map name] 3000+
Trinity 3000+ (if it's Trinity and of course only if there is the 3000+ minimum)

or

The Big Is Beautiful Tournament
(the acronym is a palindrome ;-) )

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Last edited by Morn on Wed Jul 02, 2008 3:34 pm, edited 1 time in total.

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 Post subject: Registration opens
PostPosted: Wed Jul 02, 2008 2:34 pm 
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Registration is opened!


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 Post subject:
PostPosted: Thu Jul 03, 2008 7:04 am 
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Sea Wolf

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Is this going to be promoted in COMMON chat?
Are you waiting for more response before coming up with a start date?


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 Post subject:
PostPosted: Thu Jul 03, 2008 11:42 am 
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I think it is better to shift date of tournament. Not all high skilled players knows about this competition.


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 Post subject: Big Map tournament
PostPosted: Thu Jul 03, 2008 4:46 pm 
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I have thought a lot about this in the past, the biggest problem is that games will take vastly different amounts of time to play even using the 3 day turn limit (there has to be some allowance for holidays and travel) therefore the hated Chess Clock (but with a long time period 4 weeks per player) would be better.

The biggest problem is that there is still no better way of splitting ties than the least turns rule, therefore we need a mechanism for games being "won" (which they nearly always clearly are) much earlier than 100%.

Assuming that the Devs cannot easily change the win percentage for particular games (an option I have been requesting for as long as I can remember), I would like to suggest the following rule: if after playing your entire turn (including disclosures) you cannot get your score above -25% then instead of hitting send button you must surrender. Any player receiving a turn where their score on receipt (i.e. before any guerilla declaration) is +25% or better may send the replay to the adjudicators and claim victory scored in their opponents previous turn.

This eliminates the (in my view) poor situation that very often you acheive the win by invading territorities that you will not be able to hold after guerilla has been triggered.

My suggestion for the format of the tournament is a ring tournament. In a four player ring, A plays PL vs B, B plays PL vs C, C plays PL vs D and D plays PL vs A.

If you lose both games - simple you are out, if you win both you are in and you knock out both players. If you lose one and win one, then you survive only if the opponent that you lost to also loses his other game and loses it before he beats you (i.e. loses in fewer turns than his victory against you took).

When a player is knocked out, the ring just contracts and the you get to play the next surving players in each direction around the ring in the next round.

In this way between 50% and all the players bar the winner can be knocked out each round (so the tournament is very likely to take fewer rounds than a conventional knock-out and also games can often be started as soon as the opponents are known without having to wait for the entire round to be completed - players will never have more than two games on the go at any time.


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 Post subject:
PostPosted: Fri Jul 04, 2008 2:03 am 
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The suggestion is for a single round tourney, so it doesn't really matter if some games take longer than others. So 3 days should be OK.

I'm not sure about the ring format. For one, it's not the single round we signed up for, but also by reducing the number of games, it increases the luck factor. I think that's more applicable to a tourney with many more players. Also, I was hoping to get more than two games. :)


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 Post subject:
PostPosted: Fri Jul 04, 2008 4:21 am 
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Fair enough but now I am totally confused - what is the format for a single round tourney?

To be clear playing more than two games simultaneously against opponents of this skill level on Sea Switzerland on three days turn limit would be insane - if you play your turns that quickly then you are guarenteed to lose against the really skilled and careful players such as Pitor, Ahgpeu etc.

I thought the real complaint was the level of games and time commitment that the King of the Hill tournament was taking up?

Sounds like I am going to have to sit this one out.


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 Post subject:
PostPosted: Fri Jul 04, 2008 4:45 am 
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Sea Wolf

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How long will it take to play three-day sea s. or trin.?
If Neoff is willing and able to make it work, then fine.
The Chess Clock allows certain players to monitor the game 24-7 and acheive leverage on the opponent.
That kind of pressure and unequal playing field is unacceptable to me.
If possible or desirable, the limit does not need to be based on 24-hr periods(does it?)....Conceivably, it could be 50 , 55, or 60 hrs.
This would make a difference.
BTW- Sea Swiss will more likely result in longer drawn out games than Trinity....eh?


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 Post subject:
PostPosted: Fri Jul 04, 2008 5:30 am 
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Rocklizard wrote:
To be clear playing more than two games simultaneously against opponents of this skill level on Sea Switzerland on three days turn limit would be insane - if you play your turns that quickly then you are guarenteed to lose against the really skilled and careful players such as Pitor, Ahgpeu etc.

I thought the real complaint was the level of games and time commitment that the King of the Hill tournament was taking up?

Agree.
I think if we start a poll: "Trinity 3 days or Sea Switzerland 5-7 days.", most of us will choose trinity.

50% balance= 2,25 : 1

what about 40% rule? (2 : 1) and some bonus if player has surrendered.


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 Post subject:
PostPosted: Fri Jul 04, 2008 5:44 am 
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Sea Wolf

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Is it possible to program the time limits to change with the number of turns played?
If so, 2-day limit for turns 1-6,
3-day 7-17,
4-day 18 and on.
Surrender could possibly earn a small number of points to encourage players to get on w/ it and not wait around.
Just some thoughts.
(Re: my question about 60-hr limit: Apparently limits must be on 24-hr clock)
It's a fine game....Now I will search for the REGISTER thread or link.
ALSO....having the "website" link take players to D2D or whatever keeps them from accessing the forum!!!
This must have it's reasoning, but it seems strange to me. :-?


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 Post subject:
PostPosted: Fri Jul 04, 2008 6:09 am 
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Rocklizard wrote:
Fair enough but now I am totally confused - what is the format for a single round tourney?

To be clear playing more than two games simultaneously against opponents of this skill level on Sea Switzerland on three days turn limit would be insane - if you play your turns that quickly then you are guarenteed to lose against the really skilled and careful players such as Pitor, Ahgpeu etc.

I thought the real complaint was the level of games and time commitment that the King of the Hill tournament was taking up?

Sounds like I am going to have to sit this one out.


It would be better to know the format before signing up. I agree 3 days would be too little with many games. I don't see why we can't have 14 days limit and let people play as fast as they are able.


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 Post subject:
PostPosted: Fri Jul 04, 2008 6:58 am 
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Sea Wolf

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How about : Max.three opponents each round?
What I am hoping for is a tournament which the average working-stiff can handle. At one point I played this game ALOT...and had a dream about moving little units on a map.
Now it is much more of a casual hobby, which I prefer 8)
Maybe we can call this tournament: I've Got A Life :)


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 Post subject:
PostPosted: Fri Jul 04, 2008 7:48 am 
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Sea Wolf
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Location: Australia
I got a life - he's 1 week old.... (New son)....

but I am interested in a tournament on big maps...

but need to know what I am committing to.

ie - how many games, how many days per turn,

I assume its medium density with 10 turns and infinite in game limit with extended units?

I probably can't paly more than 3 or 4 games at a time - so any more than that and I am out. (I could stretch to 5 or 6 but only on Trinity :)


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 Post subject:
PostPosted: Fri Jul 04, 2008 8:04 am 
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What about a time split

16 players - 15 games each

BUT

only 5 games are started now - then in 4 weeks - another 5 games are started - then 4 weeks later - the last 5 are started.

all count for the same pool - every players plays each other once..

but not too many games at one time


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 Post subject:
PostPosted: Fri Jul 04, 2008 8:09 am 
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ravermeister wrote:
What about a time split

16 players - 15 games each

BUT

only 5 games are started now - then in 4 weeks - another 5 games are started - then 4 weeks later - the last 5 are started.

all count for the same pool - every players plays each other once..

but not too many games at one time


brilliant!
how about
0) map = trinity
1) 5-day limit
2) 5 new games every 3 or 4 weeks (15 active games will be a good penalty for those who slows the tournament)
3) victory in case of 40% balance.

of course, medium allies and extended set.


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