ok after a 2-3 hour long conversation alst night we've started designing the next war, we are gonna try using my newest idea of fighting on a man map. So here's how it'll work atm...
War Setup
After a map is chosen (probably based on the nubmer of clans that want to take part), the countries are then randomly divided up evenly with left of countries starting as neutral.
A clan only knows where it's own countries are at the start.
They then pick 1 country to place a fort in.
New armies can only be created at forts.
Then also place their armies.
They get 2 armies for each player.
No player may have more than 1 army in the same country.
After all deployments have been received all initiald eployments are then placed onto the map for everyone to see.
The War Week
Sunday all countries generate income (Small=$4, Medium=$6, Large=$8). Countries that are under attack generate 1/2 income.
Tuesday all clans moves/builds are recieved by the war devs, any received after this time will be ignored.
Wednesday defender picks map and who fights who (if applicable), attacker picks sides (if applicable). Any options not received by end of wednesday will be randomly chosen by war devs.
Thursday games are created.
Victory
Once a clan loses it's last country they are out
Costs
Atm we're keeping this simple so we have 2 costs..
A fort costs $20 (may change depending on map size used) Forts can be plaed on any country the clan owns that doesn't have a fort already.
An army is worked out using this formula:
$2+(Total wins-Total losses)(minimum 0) + 4*No. of current armies
Examples
A player has 3 wins and 1 loss, he has 1 army already.
2+(3-1)+4*1=$8
A player has 1 win and 3 losses and 0 armies on the map
2+(1-3) (as it's -ve it become 0) + 4*0=$2
A player has 6 wins and 0 losses and 2 armies already
2+(6-0) + 4*2=$16
So good players or players with lots of armies on the map are more expensive.
Movement
Each army can move 1 country a week. (movements must b in by tuesday else they army just sits where it is with no orders.) 2 armies belonging to the same player can not end in the same country. An army can not enter a country that is under attack. An army may not move on the turn it is built.
Combat
When a player enters a country that is of a different clan combat begins unless the country has no armies in ti then the clan wins automatically.
Clans may attack with more than 1 player (and are advised to do so) tho never more than 1 army from each player.
To declare an attack you just need to tell the war devs by tuesday, when you do this you also need to include a map choice (in the event the defenders don't pick 1) and groupings (explained later)
Assuming there is 1 defender and 1 attacker combat works as follows.
Defender matches up defenders with attackers (obvious in this case). Defender also picks 1-2 maps. He can either pick 1 MA map, or a MAN map then a MA map. The MAN map will be used if both plaeyrs ahve MAN, else the MA map will.
The defender starts with PL for the 1st fight, this then alternates for each fight after this.
The winner gets the country. While the losing army is destroyed and removed from the map.
If there is more than 1 player on a side it gets a little more complicated.
if there are 2 attackers and 1 Defender or 1 attacker and 2 defenders then there are 2 fights using the same rules for map choice (tho map choice must be the same for both fights) As there are now 2 fights the attacker gets 1as fnu and 1 as pl. The attacker picks which player gets which side.
Both games are played till the end with losing player's armies being removed.
If there are 2 attackers and 2 defenders then there are 2 fights with the defender picking again the map and who plays who, the attacker picks the sides.
If they win 1 game each then the remaining 2 players fight using the rules for a 1v1 (but map must be the same as was used in the 2 1v1s previous)
If there are 3+ attackers then when declaring the move they must also list groups. The groups are there to allow combat to be decided easier. The attackers must be paired up in preperation of fighitng a lesser number of defenders.
eg. if 3 attackers they ned to specify that should there be 2 defenders attacker 1 and attacker 2 will play together while attacker 3 will go single.
If 4 attackers then they need to specify groups for 2 defenders and 3 defenders etc... attacker s must b paired up before they can be tripled up.
If there are more defenders than attackers then the defender picks which get paired up against. etc..
again the attacked picks sides (it is not known at this time which player/group the defender has put vs each peron/group). the sides alternate with the defender getting the extra pl if number of games is odd.
Both sides and who fights who must be sent to the war devs by wedneday evening. Else it'll be random for whatever clan didn't email with the attackers map choice being used if the defender didn't pick 1.
Now for a situation where 2 clans are invading the same country, the attacks are treated seperately with all defender fighting vbs both clans. if all defenders are beaten eventually then the remaing attackers fight eachtoher. If it's a 1v1 then they play 2 games 1 from each side with fastest win (turns) being the winner. etc...
Should you take a country with a fort in it, the fort is destroyed.
Think that's it but i'm sure i've missed stuff, also need a shorter way of explaining the combat rules