Korvack/Stewart wrote:
Rather than make it planets and etc why not straight out battles. Keep it simple, no dollars, no assigning sides, that is all random. Makes them easier to play and you can have multiple ones going on all the time. And it might make it more attractive to non- clanmembers to join a clan.
What you are suggesting is more of a tournament then a team level strategic war. It sounds like what you are looking for is something like the MA World Team Championship, a tournament that was recently announced. It also sounds much like the Little Clan War that has recently ended.
I know that the Clan War as it has played out has been far from perfect. I feel, however, that we have learned a great deal from the challenges we faced in moderating battles between over 60 players in 6 clans. We feel that the next war will be that much better.
Maybe I should explain what we're trying to do with the Clan Wars in general. Massive Assault is a game that is unmatched in ingenuity and strategic depth, but it is limited to the competition between 2 people. So what we are doing is trying to add an additional layer of depth to an already great game by adding teamwork and camaraderie to the picture.
In order for this to be a team oriented game following the same pattern that Massive Assault uses, we have chosen to focus on allowing team-level strategy. What good is a clan if you can't work together to overcome a foe?
Certainly, there is room for groups of players who just love this game and want a set of friends to play this. But others like the moderators of this war would like to take that same friendship, and add to that common goals and strategic planning that all can participate in, regardless of skill.