Massive Assault Official Forum
   
It is currently Thu Mar 28, 2024 4:31 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Hex indicator colour
PostPosted: Tue Sep 05, 2006 1:09 pm 
Offline
Veteran
User avatar

Joined: Wed Mar 16, 2005 7:23 am
Posts: 132
Karma: 0

Location: Norway
I find that the hex colours for normal ground (yellow) and rough ground (orange) are sometimes very hard to differentiate. I have made mistakes several times because of this. Couldn't you make the colours a little bit more different in your next patch? Or is there a file where one can adjust the colours?


Top
 Profile  
 
 Post subject: Re: Hex indicator colour
PostPosted: Tue Sep 05, 2006 1:50 pm 
Offline
Supreme Marshal
User avatar

Joined: Wed Nov 19, 2003 4:40 pm
Posts: 1980
Karma: 6

Location: Moscow, Russia
Tryptamon wrote:
I find that the hex colours for normal ground (yellow) and rough ground (orange) are sometimes very hard to differentiate. I have made mistakes several times because of this. Couldn't you make the colours a little bit more different in your next patch? Or is there a file where one can adjust the colours?


Have you tried to change Gamma in the Graphics Settings?

_________________
Massive Assault Clan "Tiger's Galactic Empire"


Top
 Profile  
 
 Post subject: Re: Hex indicator colour
PostPosted: Tue Sep 05, 2006 1:58 pm 
Offline
Sea Wolf
User avatar

Joined: Mon Dec 12, 2005 6:45 am
Posts: 282
Karma: 0
Tryptamon wrote:
I find that the hex colours for normal ground (yellow) and rough ground (orange) are sometimes very hard to differentiate. I have made mistakes several times because of this. Couldn't you make the colours a little bit more different in your next patch? Or is there a file where one can adjust the colours?


I suggested this a time ago too.
I even asked someone if it was possible to change it in the settings file like you could change the height of the circles around 'dangerous units' but it seems that it ain't possible.

Brown for the rough groung would be nice, since it reminds me of mud, wich is slowly anyhow..


Also, on some maps you have a border from a country next to water, but sometimes you can't get from the water onto the land because a mountain or height difference. When seeing it from the right angle, it's obvious that you can't go onto the land, but from an overview angle I sometimes miss this.. Maybe it's possible to make a darker blue where you can't go onto the land..

Or am I the only one with this problem? (the water-land thing that is); A new set of glasses is a possibility to fix the problem too maybe :D

_________________
Never underestimate the power of stupid people in large groups!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 06, 2006 8:35 am 
Offline
Veteran
User avatar

Joined: Wed Mar 16, 2005 7:23 am
Posts: 132
Karma: 0

Location: Norway
Tried adjusting the gamma, but it seemed to only alter the brightness of the graphics. Couldn't see any improvement...


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 09, 2006 6:23 am 
Offline
Sea Wolf

Joined: Sat Feb 26, 2005 12:17 am
Posts: 620
Karma: 4
Truly there are some hexsides that could use a highlighted edge, similar to what was used in Avalon Hill: Panzerblitz mapboards,etc.
Also, when a unit is parked and I can't see what type of terrain is under it, is not good.
If we could point to a hex and get feedback as to the terrain would be a very much nice good thing.
Playability is better than pure physical attraction, as far as this gamer is concerned.
BTW- New patch looks nice. :) Sweet!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y