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 Post subject: Pendulum Scenario
PostPosted: Sun Mar 07, 2004 6:38 pm 
Anyone beat the Pendulum Scenario?


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 Post subject:
PostPosted: Sun Mar 07, 2004 7:35 pm 
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Tough Nut

Joined: Fri Mar 05, 2004 2:34 pm
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Not me. I can do up the enemy army pretty easy, but those turrets and the guerilla units are tough to deal with using just the leftovers of the battle.

My theory is that if you have $3 leftover after the major battle, you can buy a plane, and then use a cannon-fodder unit to stir up the guerillas. You would have to lure them away from the turrets, then kill/bomb the guerillas into oblivion. After that, maybe try to sneak a tank or land transport into the enemy capital and use it as a base for your bomber to take out the turrets.

I haven't tried this out yet, so maybe it works or maybe it doesn't.


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 Post subject:
PostPosted: Tue Mar 09, 2004 6:17 pm 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.Net
Here is the replay with Aranian's idea.


Attachments:
Pendulum.rep [31.67 KiB]
Downloaded 815 times

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 Post subject:
PostPosted: Tue Mar 09, 2004 7:05 pm 
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Tough Nut

Joined: Fri Mar 05, 2004 2:34 pm
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Sky Keeper wrote:
Here is the replay with Aranian's idea.


Wow. It almost took 40 turns. :o

And that's listed as a medium length scenario.

Whoever came up with that scenario is a sadist. :D


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 Post subject:
PostPosted: Tue Mar 09, 2004 7:12 pm 
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Sea Wolf

Joined: Thu Jan 15, 2004 8:50 am
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editted (this was wrong thread) :)

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 Post subject:
PostPosted: Sat Mar 20, 2004 3:45 am 
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Conscript

Joined: Tue Mar 16, 2004 6:58 am
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this scenario's not too hard ~

i had enough money left after killing the invasion force to get a carrier and 2 planes ~
4 tanks and a mortar also took care of the guerilla's no worries


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 Post subject:
PostPosted: Mon Apr 19, 2004 10:55 pm 
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Conscript

Joined: Thu Mar 04, 2004 7:31 pm
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Shoefish,

Tell us your secret... :)


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 Post subject:
PostPosted: Mon Apr 19, 2004 11:29 pm 
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Sea Wolf
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Joined: Sun Mar 21, 2004 3:00 pm
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Location: University of Tennessee, USA
Here's another replay:


Attachments:
File comment: It gave me a score of 78 for this.
Pendulum.rep [19.96 KiB]
Downloaded 813 times

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 Post subject:
PostPosted: Thu Jul 08, 2004 12:19 am 
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Levy

Joined: Wed Jul 07, 2004 11:50 pm
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Location: Banning, CA
Were the scenarios made harder during one of the patches? I notice in Sky Keeper's replay that the FNU army consists of 5 Bio T's, 1 Scorcher and 2 Ostriches (same for me when I play it now.) But in Artanis' replay the 2 Ostriches aren't there.


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 Post subject:
PostPosted: Thu Jul 08, 2004 3:21 am 
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Sea Wolf
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It depends what difficulty they played on. Artanis may have used a lower difficulty without knowing it, like the time I played four of them on Easy before I noticed :)

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 Post subject: Missile Variant
PostPosted: Sat Jul 31, 2004 2:55 am 
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Levy

Joined: Tue Jul 06, 2004 4:36 pm
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Here's a variant (on hard) using two missile launchers. Could have been executed better toward the end, as I missed a transport opportunity. The idea seems sound though.

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Attachments:
File comment: Pendulum (Hard) - Missile Variant
Pendulum-missiles.rep [25.28 KiB]
Downloaded 737 times
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 Post subject: fast missile variant
PostPosted: Fri Feb 06, 2009 5:25 pm 
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Levy

Joined: Fri Feb 06, 2009 4:54 pm
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maybe it is a bit late, but here is a 20 turns solution(hard difficulty)

yeah, it is really a medium-duration scenario


Attachments:
File comment: can save 4-5$ but that would take 2 more turns (and one dead missile launcher)
Pendulum_nonslow.rep [17.52 KiB]
Downloaded 461 times
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