Maelstrom wrote:
Transports have 5 move points. To them, forests, deserts, and crater walls take 2 move points each hex, while normal and road hexes take 1 movement. So in the case of travelling through a forest, a transport can make two moves, then have 1 movement point left it can't use to travel to any neighboring forest hex.
When units are loaded into a transport, it takes 1 move from them. So you can load a tank, move, then unload it into any hex that only takes 1 move. But if you are moving through forest for example, you can load a tank, move, but can't unload it because it has only 1 move point remaining.
That all make sense?
It all makes sense, thanks.
However I still would like to make sure I can predict my opponents movements correctly for these specific situations:
1. If a transport is standing on a desert hex surrounded by normal hexes it will be able to move 5 hexes, correct? Now, if tanks are loaded on it (standing on a desert hex), will they be able to be unloaded in the same turn? The logic behind this question is, since the transport is on a desert hex, wouldn't moving tanks on it be equal moving them onto a desert hex as well? Hence cutting one movement point? From your previous post it looks like my assumption was wrong. Too bad I already sent in a turn based on it.
2. If a transport has 2 normal hexes ahead of it and then 2 forrest/desert, will it be able to move 4 hexes or 3?
Thanks. Your help is greatly appreciated. And I am still waiting for your turn.