Massive Assault Official Forum
   
It is currently Thu Mar 28, 2024 10:42 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: making f.n.u. more attractive
PostPosted: Sun May 30, 2004 7:01 am 
well, hello to everybody

at first i want to congratulate the developers to this really challenging game. to my mind its the most interesting game since incubation.

i have played over one hundred man games on emerald (i'm trial user only) so far and now i have to communicate a problem concerning disclosure. yes, i have read nearly all postings (in ma and man forum) about this topic.

but nevertheless i'm dissatisfied with the f.n.u. or p.l. disclosure respectively.
especially on a small planet like emerald!

now my recommendation:
to reduce the strength of p.l. in the beginning i would suggest the following chronological order:

0. two disclosures of p.l.
0. two disclosures of f.n.u.

1. first turn of p.l. BUT NOT ALSO the 3rd disclosure -> you can block another border with p.l. troups even in the first turn and thats not fair to my mind
1. first turn of f.n.u.

2. second turn of p.l. and only now the 3rd disclosure of p.l.
2. second turn of f.n.u. and also 3rd disclosure

... and so on.

why could such a delay be useful?
the first turn of f.n.u. could be more dangerous for p.l.'s borders

this all should be a constructive criticism only.

at least: maybe i'm not so good in this game that i can win with f.n.u. against a captain+ player. what do others think about?

---

:evil:


Top
  
 
 Post subject:
PostPosted: Sun May 30, 2004 7:18 am 
Offline
Tough Nut

Joined: Sun May 30, 2004 5:36 am
Posts: 34
Karma: 0
sorry, i wasn't logged in and it shouldn't be a guest posting - i'm red.eyes and this topic was created by myself!

---

:evil:


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jun 13, 2004 4:56 pm 
I like the idea of not allowing PL to disclose on turn 1, but FNU should still disclose as normal. This should help balance the advantage of going first


Top
  
 
 Post subject:
PostPosted: Thu Jun 17, 2004 12:59 pm 
I think this is a really good idea, and it probably could be implemented pretty easily?
On the small maps, the user going first currently has a HUGE advantage.


Top
  
 
 Post subject:
PostPosted: Fri Jun 18, 2004 4:14 am 
Offline
Sea Wolf
User avatar

Joined: Sat Feb 21, 2004 1:26 pm
Posts: 821
Karma: 0
You might want to bring this discussion across to the Watercooler for a wider audience.

_________________
"Massive Assault is a game for those, who like to think. In this game random factor exists without doubt, but it doesn't play a decisive role." - Tiger


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Karma functions powered by Karma MOD © 2007, 2009 m157y