MASSIVE ASSAULT. Think Based Strategy
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Strategic Screenshot
The Wall of Fire

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The great battle for Noble Rust planet has just begun. The Phantom League (camouflaged units) has secured a beach-head by disclosing its Secret Ally (red flag on the left flank) and supporting it with a massive landing party.

The F.N.U. forces are trying to throw them back to the ocean and their Tanks have already engaged the Smallfoots of the first line. Though that F.N.U. has better geographic position surrounding the beach-head from 3 sides, the Phantom League also has a couple of strong points. The most crucial one is the fact that its army is made up of the defensive units mostly - Scorchers (medium-range artillery), Annihilators (long-range artillery) and Smallfoots (mechanized infantry). Plus a couple of Death Turrets, which can stand a couple of direct hits from the enemy Rocket Launchers. They are especially good for the defensive fighting.

In addition, there are some terrain advantages, the Phantom League’s commander is effectively exploiting: the enemy’s right flank Tanks and Heavy Bots have to advance through the desert (right behind the green flag) - and it slows them down - making them perfect targets for the Phantom League’s Annihilators. Many of the F.N.U. Plus, the rough terrain make the defending Smallfoots equally "maneuverable". It seems that the League will hold their Allied country, brining the enemy’s attack to a halt and soon will launch the counter-offensive. (Considering the fact that there are 3 different F.N.U.’s countries along the beach-head and all still have unused Guerrillas, the Phantom League would better plan its counter-offensive in one selected direction, not into all 3 countries).

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